This is a live simulation of the in-game detection feed — the same view your staff see on /lunapanel. No sign-up, no download. Watch the trust score climb until the ban lands, then the ban ripple out to the network.
Simulated for illustration — real detections run server-side on live event data. Statistical signals (aim, cadence, anomalies) open a review case for a human instead of auto-banning.
Every high-severity decision is made on the server, where the cheat can't reach — the client layer is just a tripwire.
A heartbeat keeps the client honest; killing Luna's client scripts is itself a detection.
Damage, movement, entities, state bags — all judged from server data the cheater can't forge.
Flags add score; impossible physics ban outright; skill-shaped signals go to review.
Aimbot-grade certainty bans; statistical hunches wait for a staff verdict in the queue.
The ban is shared as hashed digests — every other Luna server sees them coming.