Watch Luna catch a cheater.

This is a live simulation of the in-game detection feed — the same view your staff see on /lunapanel. No sign-up, no download. Watch the trust score climb until the ban lands, then the ban ripple out to the network.

LUNA Live feed

Suspect under watch

NoScope420 [42]watching…
trust score0 / 100
Accumulating evidence. One noisy signal never bans — the ladder does.

Meanwhile

Legitimate players: 0 actions this session, 0 false flags.

Simulated for illustration — real detections run server-side on live event data. Statistical signals (aim, cadence, anomalies) open a review case for a human instead of auto-banning.

How a catch actually happens

Every high-severity decision is made on the server, where the cheat can't reach — the client layer is just a tripwire.

01

Client tripwire

A heartbeat keeps the client honest; killing Luna's client scripts is itself a detection.

02

Server verdict

Damage, movement, entities, state bags — all judged from server data the cheater can't forge.

03

Trust ladder

Flags add score; impossible physics ban outright; skill-shaped signals go to review.

04

Human or hard ban

Aimbot-grade certainty bans; statistical hunches wait for a staff verdict in the queue.

05

Network ripple

The ban is shared as hashed digests — every other Luna server sees them coming.